Introduction
General Rules Of Creating Self-Organizing Systems
Characteristics Of Self-Organizing Systems
Effecting Change In Self-Organizing Systems
Sources
Introduction
Among other tools such as spiral dynamics, integral,
co-intelligence and online community building theory, Integrative Spirituality uses many of the principles of self organizing systems to help manage the collaboration processes and projects of our website and organization. Some of the following principles and methodologies of systems theory were found
at these
sources. These principles are recommended for applicable and appropriate use by everyone using our website or working in our organization.
The 3 sections below are:
- General Rules Of Creating Self-Organizing Systems
- Characteristics Of Self-Organizing Systems
- Effecting Change In Self-Organizing Systems
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GENERAL RULES OF CREATING SELF-ORGANIZING
SYSTEMS:
ALLOW THE ENDS TO CONNECT - The ends to connect
without any centralized control. Democracy is supposed to be about people
talking with each other about what matters to them and then organizing to get
the things they want.
DON'T BUILD THE SYSTEM - GROW IT - No blueprint,
if a blueprint is taken to mean a set of plans that specifies the final
structure. Instead it offers a constantly evolving layers of tools the provide
a medium for network growth, along with a stream of encouragement (cycling in
a feedback loop), that serves as a nutrient.
SWARM AND SELF-ORGANIZE - Think of your ants
generating messages, and then creating a system to see which ones rise to the
top.
UNTETHER - Groups of supporters and volunteer
workers building tools that raise the value of the network.
YOU'RE NOT A LEADER - YOU'RE A PLACE - The larger
part is the community itself. You're a place. You're like a park or a garden.
If it's comfortable and cool, people are attracted. A place for people to hang
out. The key to leadership here is listening. The good thing about emergent
systems is that you can hear what they are saying even though they involve
millions of moving parts.
MAKE THE NETWORK STUPID - "Stupid" is
used in the technical sense defined by David S. Isenberg in his classic
telephony paper, "The Rise of the Stupid Network." In this paper
Isenberg advanced the principle that under conditions of uncertainty a network
should not be optimized for some limited set of uses presumed to be
definitive. Instead, the network should be as simple as possible, with
advanced functionality (and intelligence) moved out to the ends of the network
- to the users.
FEEDBACK - Self-organizing systems use feedback to
bootstrap themselves into a more orderly structure.
CHOICE - An essential feature of self-organizing
systems is freedom of choice between alternative ways of doing things.
GOALS - Self-organizing systems without a goal
have unknown or undetermined outcomes. Whether or not you set a goal depends
on what you are trying to achieve.
FORM (To be born in mind) - The limitations
of the material organism or the tools it uses (in part) determines the
outcome.
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CHARACTERISTICS OF SELF-ORGANIZING
SYSTEMS:
Absence of external control (autonomy)
Dynamic operation (time evolution)
Fluctuations (noise/searches through options)
Symmetry breaking (loss of freedom/heterogeneity)
Global order (emergence from local interactions)
Dissipation (energy usage/far-from-equilibrium)
Instability (self-reinforcing choices/nonlinearity)
Multiple equilibria (many possible attractors)
Criticality (threshold effects/phase changes)
Redundancy (insensitivity to damage)
Self-maintenance (repair/reproduction metabolisms)
Adaptation (functionality/tracking of external variations)
Complexity (multiple concurrent values or objectives)
Hierarchies (multiple nested self-organized levels)
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EFFECTING CHANGE IN SELF-ORGANIZING
SYSTEMS (In decending order of effectiveness):
TRANSCENDING PARADIGMS - Transcending
paradigms
may go beyond challenging fundamental assumptions, into the realm of changing
the values and priorities that lead to the assumptions, and being able to
choose among value sets at will.
CHANGING PARADIGMS -
Paradigms might be changed by
repeatedly and consistently pointing out the anomalities and failures to those
with open minds.
CHANGING THE GOAL OF THE SYSTEM - A goal change
has impact on every item listed above, parameters, feedback loops, information
and self-organisation.
SELF-ORGANIZING A SELF-ORGANIZATION - Refers to
the capacity of a system to change itself by creating new structures; adding
new negative and positive feedback loops, promoting new information flows,
making new rules.
CHANGING THE RULES OF THE SYSTEM - (such as
incentives, punishment, constraints) Rules are very high leverage points.
CHANGING THE STRUCTURE OF INFORMATION FLOW - Flow
is a very important leverage point in a system. It is neither a parameter, nor
a re-inforcing or slowing loop, but a new loop delivering information which
was not delivered before. It is considered a very powerful leverage, cheaper
and easier than infrastructure change.
CHANGING THE GAIN AROUND DRIVING POSITIVE FEEDBACK
LOOPS - A feedback loop is a control that tends to speed up a process (it
refers to the direction of the change). It is a self-reinforcing loop.
Positive feedback loop are sources of growth, of explosion, and sometimes of
collapse when the feedback is not under control (in particular of a negative
feedback loop). In most cases, it is preferable to slow down a positive loop,
rather than speeding up a negative one.
CHANGING THE LENGTH OF DELAYS, RELATIVE TO THE
RATE OF SYSTEM CHANGES - Delays must be carefully considered, as information
received too quickly or information received too late could cause either
overreaction and underreaction. Very lengthy delays cause oscillations when
trying to adjust a system. However, delays are often parameters that can be
changed as easily as rate of change.
CHANGING THE CONSTANTS, PARAMETERS, NUMBERS (SUCH
AS PRICE OR VALUE STANDARDS) - These parameters are points of lowest leverage
effects. Though they are the most clearly perceived among all leverages, they
have little impact long term; they do not usually change behaviors. A widely
changing system will not be made stable by a change of parameter, nor will a
stagnant one dramatically change.
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Sources for the ideas used above:
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